AI Insights · Timothy · January 2023
Top 5 Idler Games on iOS in the US - Q4 2022
Discover the performance trends of the top 5 idle games on iOS in the United States during Q4 2022. From download spikes to active user growth, see how each game fared.
The fourth quarter of 2022 saw some interesting trends in the performance of the top 5 idle games on the iOS platform in the United States. Here's a breakdown of how each game performed in terms of downloads, revenue, and active users, based on data from Sensor Tower.
My Perfect Hotel
From SayGames LTD, My Perfect Hotel experienced a notable increase in weekly revenue, starting at around $20.9K and peaking at approximately $39.5K by the end of December. Weekly downloads also showed a positive trend, beginning at 45.9K and reaching 91.6K in the final week of the year. The game’s weekly active users saw a substantial rise, starting at 123.3K and ending the quarter at 229.3K.
Lifting Hero
Published by Rollic Games, Lifting Hero had a more fluctuating performance. The game’s weekly revenue started from zero and reached a modest peak of $953 in the week of November 21. Downloads began at 59.5K, experiencing a decline to 18K by the end of December. Active users also saw a decrease, going from 87.6K to 101.7K throughout the quarter.
Eatventure
Eatventure by Lessmore UG (haftungsbeschränkt) maintained relatively steady weekly revenue, starting at $57.2K and closing the quarter at $60.7K. The game’s downloads fluctuated, beginning at 51.7K and peaking at 77.5K in the final week of December. Active user trends remained stable, starting at 55.3K and ending at 54.5K.
Marble ASMR
Another title from Rollic Games, Marble ASMR, did not generate any revenue during the quarter. Weekly downloads started at 53.4K and saw a decline, ending at 16.4K. Active users also saw a downward trend, starting at 133K and ending at 114.4K.
Idle Office Tycoon-Money game
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited had a strong performance in terms of revenue, starting at $131.6K and peaking at $176.6K by the end of December. Downloads showed an upward trend, starting at 35.7K and reaching 66K. The active user count saw a significant increase, starting at 70.2K and ending the quarter at 113.5K.
For more detailed insights into the performance of these games and other applications, visit Sensor Tower.